PCC
 Crusades Mod does not have this particular issue, nor do any of my mods. 
Skeleton pointng out an issue with speculars not reflecting colours as well as he thinks they should is a different issue. All my normals are correct. Everyone who produces mods comes across this problem straight away, and it's easy to fix. There are 2 ways.
1. As Skeleton says 'cut red channel from your normals and paste that into your normal alpha'.i.e copy the contents of your images red channel and paste it into a new alpha channel, then save the image as DXT5 Interpolated alpha
or
2. Make a new channel and fill it with rgb grey 149,149,149, then save the image as DXT5 Interpolated alpha, to achieve a similar effect. The difference is negligible.
What Skeleton was talking to me about was colour reflection shine as opposed to just shine. One of the problems with modding is not shine but too much shine. I typically don't use an alpha on the the speculars because you can still get shine from the specular with NO alpha channel. You can see that in any of my mods. 
For example:

or 

Which I used to show Dose shine effects using mipmaps on another thread.
Skeleton's just pointing out that they could be slightly more realistic if I did this, which is fair comment. 
Since I read his reply I made a photoshop action to convert the speculars on the Crusades mod to his preference and the results on my graphics card were so similar that I couldn't tell the difference. BUT, if other users graphics cards can give a better look on their pc's, then who am I to deny them, for very little effort on my part.

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