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?????? - Knossos

Group together to work on the same project and get help with unfinished creations

?????? - Knossos

Postby Igntul » 01.07.2010, 21:57

Hi all
i'm going in vacation for a week tomorrow so i leave you my upcoming track still in beta version ;)

GOGO TEST IT!

i want to know if every locator works (1 music + 6 sounds)
if the mt at the maze is too heavy
if the ring at the maze is too much hidden
the lucky spots if you see some...
and ofc if you like it \o/

bad comments such "fucking hard map it sucks! crazy you!" are welcome :)
:cookie:
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Postby tossha » 01.07.2010, 22:11

fucking hard map it sucks!
(i'll test it later)
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Postby dope! » 05.07.2010, 20:20

the start is really lucky :S would add one more border instead of the wall.
hard to figure out , how to get to the first 1st ring^^ and i stuck after cp 3, crazy you :D
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Postby mixalis » 06.07.2010, 14:57

:O nice an ancient greek town :)
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Postby nom² » 06.07.2010, 18:50

i tried it till the spot with the tons of cps on the dirt.. but didnt know where to go there.. just saw later that theres invis
and the jump to the dirt was very hard (and lucky ?( )
but great tricks! new blockmixing and in my opinion the start isnt lucky 8| just hitting the right spot with the right angle ^^
i will drive on some day :P
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Postby Igntul » 07.07.2010, 16:37

Angle angle angle for the start... I know this old trick seems lucky at first impact :p
nom: why do u think the jump on dirt is lucky? :o just angle angle and precision, pass between the lil gate with the smallest angle possible to get the dirt
btw i think the 1st CPS Are nothing compared to' the track after the river room ^^

another thing: do u think i shall mAke the building overall closed to' get a better atmosphere ? Even thro the rooms Are mainly grass-floored and the way is enough clean arlead
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Postby nom² » 07.07.2010, 21:25

i just can make it with bouncing onto the tiny shield :o
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Postby Kiyo » 15.07.2010, 10:19

I finished this freak map yesterday... took me 4h30.

  • yes all locators are working > mod, sounds and music
  • MT effects are not too heavy, they're just good : ) It helps sometimes.
  • It's not. It's easy to see, even if it's behind the wall. But i freaked out when Taurus yelled at me xD It was fun.
  • Maybe, maybe not... CP25 is pure luck for me because i'm very bad at aiming. The big jump requires a bit of luck too i think, if you dont wanna hit the ceiling or land on a castle. Others are hard, very hard, but dont think they need 100% fuck luck. But maybe 5-10% luck, 80% skills and 10% patience for cp38 or 33 or 23.
  • Yesterday i did not like it because it so hard...cps are long, so when you fail 2 meters away from the cp you have to do again a spot where you failed 2000 times before it's irritating...i was on my nerves several times, i almost quit like a thousand times at cp 23 25 28 33 35 37 38 43... so yeah i did not like it yesterday. But finishing this map was kinda relief to me. I slept well after that and i'll do it again to see. Now i like it, even if it's not my favorite map ^^

Then cp1 is not lucky, did it on my first try yesterday ^^

I really liked the atmosphere, i had time to hang around in 4h30. Map is nicely built, i dont think you should cover it all. I like to see the sky ^^

Liked the new tricks too, espacially the lol backward trick (i think it is cp33, after the big waterbounce). It was fun.

You should really turn cp around so we dont have to do 180
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Postby Tiji78 » 15.07.2010, 14:20

OOOOOOOOOOOOH my sweet little Kiyo... Igntul may have blown your brain, you just blew mine by writing all this !!!

LOOOL

The cp 1 is not due to luck... FS on the block to jump... Just like you're driving towards a wall to pass a wall on your left/right.

I can only talk about the first 3 cp's... So i'm gonna stop here, until the next time where, I hope, I will pass this 4th and 5th cp's.

;)
-- 8o -- Tiji -- 8o --

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Postby trunks_11 » 16.07.2010, 12:24

Ok ign.. i think i will finish this track another time.. i had unluck with the net, you know =(
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