I'll start then..
I didn't award many tracks last year. Even the ones I did award missed some part of what I consider to be a great RPG track, and this track is no exception! ?(
The story is naff, there's a nice mod (but I'd seen it before), there's little MT effort, and to be honest, you're just driving down corridors until you get to the end! :huh:
So what makes it so special then?
It's SO chock full of imaginative, interesting, unusual, unseen and challenging tricks that you just HAVE to see it through to the end. And the end IS rubbish, BUT the journey is SO brilliant that the end is easily forgotten.
My track award says
"Not so much an RPG as an RPG assault course. Cool mixes to test yourself against and steal for you own track."
I stand by that.
Only 9 awards as I write this.
My (Non RPG) 'RPG track of the year' (for me) is
[RPG] Corridors by Nunquam
(I'm writing this as the 4F week comp is still running, and it's competing with one of mine
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, so it must be good if I'm plugging it!)
Well done mate. It's awesome.
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