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[RPG]TheLastNostromo

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[RPG]TheLastNostromo

Postby popgun » 26.06.2010, 17:28

Track Info - TMX

[RPG]The Last Nostromo.

Hi all,

Finally, after weeks of tweaking, taking on board comments andgenerally trying to make this thing work, here's the finished track 'The Last Nostromo'.

It's set in a decommissioned spaceship using HawkGer's fantastic 'Broken Hull' mod at http://www.vinummusik.de/Trackmania/BrokenHull.zip. You will need the mod installed as the track makes use of it's transparent textures to allow you to see areas you have not visited yet, and to watch other drivers tackle them.

The track is big, taking about 15mins on a fast run through, though under 14mins may be possible. First run will take a lot longer, my 11 year old son did it in about 40mins.

Track is 14117 copperS, contains 4 Easter Eggs, and has 36 pictures decorating the walls. :P

Its heavily block mixed, and has MT prompts here and there to help you, as well as multiple options to get through some areas.

Here's a couple of images. I've no idea why my car doesn't show ?(
Image Image Image Image Image Image
Hope you like it. :)
pop
Loads of mods, loads of tracks. Look em up. :)
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Postby Vklf » 26.06.2010, 19:32

Nice one, the real challenge is not to miss any checkpoints haha, some are hidden very well :P
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