The interviewed this time is Tossha, the TrackStudio creator, i thought it whould be nice to bring you some awnsers from him, since almost all the nice known map creators use TS, one more thing...
...Enjoy!!!
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As a well known 3D modeler, what did you wanted do bring to trackmania when you started creating TrackStudio?
Well, as a modeler my goal was to create exactly the same looking of your tracks in TM and in TS, so i had to be extremely accurate while making those models. You know, it is the first representation of trackmania models outside the game, so i wanted it to be good-looking, but i had to reduce its quality due to performance reasons. So: i just wanted to bring a good alternative of track displaying and to approach to TM's quality as close as possible.
P.S. And please don't forget that 80% of models are made by HawkGer, not by me. I just developed the algorithm.
Do you enjoy seeing your blockmixing way in RPG's?
Of course i do! I'm very glad to see my tool is useful!
Where did you get the idea to create TrackStudio?
In my head, (my brain, if i have one)
How did you get the idea to create TrackStudio?
Actually i'm still wondering why nobody created something like TS before. The idea itself was obvious for me: just a visual track editor. We all know that in-game editor is not perfect, you can't even move a block in it. So i've been thinking of alternative since i first created a TrackMania challenge (long time ago, it was TMN ESWC). And when i found out about blockmixing i was surprised again, but actually i was sure that some tool for visual handy track editing will come soon.
And after some waiting i've started to look for the way to get block models, it was the only real problem. And then, step by step, i've worked out a complicated way to get them from TM to TS using 3D Ripper DX. Well, you asked about the idea ^^ So: i was on 3CP of Metropolis when i thought that it is possible to get models with 3DRipper and make an editor using them.
Why did you get the idea to create TrackStudio?
Because i just love to create stuff: programs and tracks particularly.
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When do you think you will release TrackStudio final version?Will it cost money?
I don't think there will be a "final" version. I can update it forever
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Anyway, it's hard to tell if people will still need TrackStudio after the release of TM2 and it is the main problem of TS (and of my motivation
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What was your first thought/impression when you started playing TM?
"Oh My God! The idea of bulding a track with blocks is just perfect! You can get infinite number of tracks with infinite number of tricks!"
Do you have any big plans for future TS updates?
It totally depends on TM2. If TM2 will need a tool like TS, i'll probably make a new one or update TS for TM2 support. I don't think there will be any big updates of TS for TMF, but maybe i'll think about it if TMF will save its popularity after TM2 release.
Tell us about your first received feedback about TS, was it positive or negative?
Yeah, it was totally positive. I was very glad people like my creation and it gave me a good motivaton. Of course there was some critique, but it was more like suggestions. Mostly good suggestions, for which I am grateful. Foe example, aXu suggested to load textures directly from TM folder (it is a great idea since it gives the ability of mod supporting in future), McBain suggested backups, Boogs described some small handy functions which then appeared in full version.
Do you have any suggestion for RPG track creators?
Don't overmix.
What does RPG mean for you?
For me RPG track is firstly a challenging track, and this is what i love in RPG. Well, i have a bad english vocabulary for answering such a question
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I started playing TM a long time ago, it was TMN ESWC, so i played on standart speed/fun tracks. But TM for me is almost similar to RPG after i first met an RPG track, so i love this genre very much.
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Are you interested in the upcoming TM?
What a question
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Tossha:
"Now I want to thank Promaxer for a good interview and for providing a good way tell something to the whole community. I hope it was interesting."
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Hope you enjoyed!
:beer: