When announcing the <a href="http://trackmaniarpg.blogspot.com/2010/03/introducing-rpg-community-mod-contest.html">RPG community mod contest</a> I wrote that I would be posting 80 minutes of video tutorials soon. It has taken a while to finish them up but here they are finally:
This 10min long video shows on which surfaces the textures are being displayed ingame:
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The following video shows some examples of already existing textures (2 parts):
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Part 2:
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This video is the first part of a 44min long video tutorial showing basically all the steps necessary in order to properly edit textures and create a good-looking mod.
Make sure to have annotations activated, else you won't see my explanations.
Part 1: Acquiring textures and images, Preperations, Editing StadiumPlatformD.dds, Seamless Tiling
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Part 2: Seamless Tiling, Blending Images, MIP map effect, Normal and Specular maps, Avoiding Shadow Bugs, Creating the zip-file
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Part 3: Editing StadiumCircuitD, StadiumFabricD and FabricFloorD, Creating Alpha Channels
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Part 4: Editing StadiumPlatformFloorD, StadiumRoadD and StadiumWarpAuvent2D, Advanced Alpha Channel editing
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Part 5: Packing the mod, Testing
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The following two videos show how to create batch-jobs with which you will only need to make a few mouseclicks to edit 100's of textures:
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Part 2:
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I hope I was able to provide you guys with a bit of insight and knowledge into environment modifications. I'm not really an expert on this field either - I only have created one proper mod so far - so in case there are errors I have made in those videos feel free to correct me =)<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-3867587039429952011?l=trackmaniarpg.blogspot.com' alt='' /></div><p style='margin-top:10px;'><a class='externalURL' href='http://trackmaniarpg.blogspot.com/2010/04/mod-video-tutorials.html'>weiterlesen</a>