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New Track [RPG]TheLastNostromo

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New Track [RPG]TheLastNostromo

Postby popgun » 19.06.2010, 01:04

Hi all,

Here's that big RPG I've hinted at for you all to try. It's a massive spaceship and uses Hawkers 'Broken Hull' mod, Custom signs and bits of MT. I'd rate it intermediary, but let me know what you think. I can do it in about 20mins with mistakes, 18-18:30 possible methinks.

http://www.cadify.co.uk/Tracks/[RPG]TheLastNostromo.Challenge.Gbx

Comments please on what doesn't work or is too hard please.

Cheers :)

pop
Loads of mods, loads of tracks. Look em up. :)
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Postby HawkGer » 19.06.2010, 12:31

I like what I'm seeing. There are a lot of problems though with finding the correct route. I think I only played 10% of the track and then suddenly found myself in the finish. I guess I went very wrong the first time entering the biggest room (on the invisible). But not only on that section are problems. For example there is an open area where you can take 4 cp's and then have to drive on the edge of the rotunda. But one has no idea that there are 4 cp's. I would also recommend making the scenery more dense on the outside parts. Sometimes it looks very empty. Oh and please update the locator for the mod to this one: http://www.vinummusik.de/Trackmania/BrokenHull.zip
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Feedback

Postby popgun » 19.06.2010, 18:13

HawkGer wrote:I like what I'm seeing. There are a lot of problems though with finding the correct route. I think I only played 10% of the track and then suddenly found myself in the finish. I guess I went very wrong the first time entering the biggest room (on the invisible). But not only on that section are problems. For example there is an open area where you can take 4 cp's and then have to drive on the edge of the rotunda. But one has no idea that there are 4 cp's. I would also recommend making the scenery more dense on the outside parts. Sometimes it looks very empty. Oh and please update the locator for the mod to this one: http://www.vinummusik.de/Trackmania/BrokenHull.zip
HawkGer,

Thanks for the feedback. Thing is, while I'm I'm sorting out the problems you spotted, I spotted a few things myself to tweak. The spaceship can only be better for spending more time on it (I hope).

Thanks again.
Other comments from the rest of you guys would be appreciated, if you've got some spare time.

pop :)
Loads of mods, loads of tracks. Look em up. :)
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Postby popgun » 23.06.2010, 14:45

Ok link has been taken down because the track has been updated enormously.
Will release it this weekend I think, after final playthroughs.

Cheers
pop
Loads of mods, loads of tracks. Look em up. :)
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