1. Validating the track

you can understand why, it's so painfull to play my own maps..^^ (but that's not always a pain... :p)
2. Making a good start... I have got a track-folder with millions of tracks having only start + cp1.. and i still don't like the start of the most of my tracks^^
3. Getting a good soundtrack... I always spend 2-3 days searching on youtube for something which REALLY fits, tho making movie-inspired tracks fixes that problem...^^
4. Making locators... It's not that boring when you know how to make them, I never make a lot of MT either so i get 10-15 locators per track, that's not really a problem... but there are no more things i hate so this is the 4th^^
making a good end.. it's not that hard, i always think about new tricks when I play maps, when i build maps myself... and then just keep the best trick i thought of for the end
blockmixing.. I don't hate to do it, thank god it's still impossible to make grass water and dirt... I hate TMUnlimiter instead, because now making mixes is too easy, and old super-mixed tracks are losing their epicness
also making a mod for your track is fun, you can see the originality not only by the tricks but also by the new and creative atmosphere..
anyway, you should add some more points such as...
getting the limit of the building area and finding out you can't place your epic trick in this epic point of the map
having no space to make your map bigger
when you finally finished your easy track and find out it's hard for everyone but you
when on a cell with many blocks mixed together you want to delete one of the blocks but it just comes deleted after all other blocks, and you have to rebuild :dash: