Yet another blockmixing tool has arrived: TMUnlimiter. Instead of reimplementing track loading and editing like has been done up to now, this tool actually patches the official, ingame track editor and removes the block placement limitations. This means that you can effectively make blocks overlap, place ground-only blocks in the air, etc... directly from the same editor you use to create the rest of your track!
TMUnlimiter patches your game in-memory; no files on your harddrive are modified. However, it will only work for TMUF and TMNF. Also, it was written targeting the current version of the game (2.11.26) and will probably keep working for a few versions, but... don't count on it working forever Smile
As usual, the tool is open source.
Download TMUnlimiter 0.2: TMUnlimiter-v0.2.zip
Source code: (C++, VS2010): TMUnlimiter-v0.2 src.zip
Usage: simply extract the two dll's and the exe to your TMUF/TMNF folder, and run the exe.
Changes in 0.2:
- Fixed a crash when placing a block so that one of its clips lie outside the track area
- Fixed a crash when placing air-only or underground-only blocks on ground
- You now get a useful error message when game patching failed