btw if you gonna to make a teammode, you could also play in chase
I don't think chase suits to rpg style. Waiting someone, in a competition (even if we take it funny, most of the people like to be competitive), can be very frustrating. Maybe for RPG specialists it would be fun for sure, but you have to imagine people not used to drive on RPG.
And btw for team competition or not, i was asking you all, maybe it would be safer to do a solo one. But the main interest of our plugin is that it can set team rankings easily. Really, I dunnow between both options.
a minimum of 10 players
I hope we would make more than 10 players damn
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. We use to communicate very well about our competitions, more and more people follow our events, so you can expect way more players
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... I can't promise a hundred, they won't be here
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, but more than 10 of course
if you going to try a classic rpg event, you can ask tm1 mappers for the event and then ask for a tm2 convertation (including the mod, i would say). then you can play without the rpg-titlepack, otherwise it will be hard to find classic rpgs or to play on the stadium-titlepack in tm2.
That's on this point you guys must tell me what if possible or not in order to have, both as many players as we can and the best experience possible on RPG.
Explain me more precisely your option, i don't get everything. What is "the mode" if it's not the tittle-pack ?
The goal would be also to promote the RPG title-pack, but I dunnow, you guys must tell me what you want : promotion for the tittle-pack with less players or a "classic" rpg experience with more plaeyrs ?
This competition is also dedicated to you, so tell me your feelings ...
i don't know if i am the right man, because i prefer my own style most and i like to build on my own tempo
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you will see if somebody is interested for this job
I don't think there are better styles than others, they are just different. It's quite subjective, especially in RPG.
The main thing is to build not a hard track, since the goal is to attract players not driving regularly on this enviro. This is the most important point to respect to my mind. Then you can build your way. And if you're speaking about time with "your own tempo", things are not urgent at all. To tell you, I think I would start to launch the preparation of the cup when the map is well finished, because this is the hardest task on the list. But there are few points to respect, we can try to list :
- not a hard track, at least there always must be an easy way for the rpg noobs (so you can put some alternative hard/easy ways for pro/noobs)
- multilap track
- the 1st CP must be far from the start (to avoid the cheat "delete and always drive only the 1st CP")