Grimgor wrote:What I don't understand, is: why the players of TMNF RPG don't come to try a reel adventure !!
OK, sorry to jump on you, but I just happened to be browsing and read this and I have plenty of thoughts on that question that have been simmering for months.
First off, let me say that I would love to be able to enjoy TM2 RPG. I've tried, a lot. I've put dozens of hours into it. But it just isn't ever as fun as TM1, for a variety of reasons. First off, the lighting. And I know this isn't specifically a titlepack problem, it's just a TM2 and Nadeo being dumb problem. But it's hard to enjoy a track when sections of it are practically pitch black. This can be fixed with a whole lot of lights, but that drags down framerate after a while, even on a decent PC. The TM2 port of Sobekite is a good example of this. So many lights are in there to make the indoor sections visible that there's a massive frame drop when you face certain directions.
But a bigger issue is that a lot of the tracks just aren't very much fun to drive. And I apologize to all the hard working mappers that I just slapped with a blanket insult. The maps look incredible, I agree completely there. But I think far too often people are prioritizing aesthetics over gameplay. And as neat as it may look to drive over a big pile of differently shaped rocks, it's not much fun to wobble all over the place and bounce randomly over an edge thanks to TM's not-so-great physics. TM1 RPGs are still mostly made up of track sections, things that were originally designed to be driven on by a car at high speeds. TM2 RPGs are often made up of tiny blocks or tight passages that require a lot of no-speed tire screeching brake + gas turns. It's great that you can make a room that really looks like a room with tables and chairs and windows, but you've got to stop and ask the basic question 'is this fun to drive?'
From an aesthetic standpoint, TM2 wins hands down. It looks fantastic in ways that even the most amazing TM1 mods couldn't possibly match. But from a gameplay standpoint, most TM2 tracks are the equivalent of a TM1 track made up of nothing but curvy wall tops and rail rides and long pipe sections covered in clutter and blockmixed to hell and back. All the little fiddly bits that kill the flow of a track. I really want to like TM2 RPG, but every month or so I check back in on it to see how things are going, and every time I end up going back to TM1, where the fun tracks are.