by popgun » 08.01.2014, 23:22
Hi XT3,
For normal maps, just apply the Nvidea filter and save as 3Dc 8bpp|Normal Map. No copying red to alpha required anymore.
For speculars, Add an alpha Channel, Copy the Blue channel to the alpha channel, delete the blue channel to black, darken the alpha channel A LOT. The more you darken it, the more matte the surface appears. Now save as DXT5 interpolated alpha.
Diffuse textures should be DXT1 4bpp|no alpha, although I've noticed that DXT1 4bpp|1 bit alpha works too. Just don't create an alpha channel if you save to that format.
pop
Loads of mods, loads of tracks. Look em up.
