Igntul wrote:... P.S.: what about a hard maps theme for the next tournament? ^ ^
Igntul wishes for Hard tracks for 4F contest #3 and there are plenty to choose from, but if Igntul, or anyone else for that matter^ ^, wanted to hold a contest for true Newcomers (TrackManiacs who play TM for the first couple of minutes^ ^) one would have a terrible hard job to find any fitting RPG tracks....there are no true RPG Beginner tracks what-so-ever ^ ^
Electron wrote: "...I am not really a fan of rpg tracks because i am not able to master all the balance parts on pipes and circuit borders (This is maybe due to the fact that I use the keyboard instead of a controller?).
But i like all the other characteristics (acrobatic stunts, tricks, jumps), exploring the maze, the theme and atmosphere of a good rpg track.
Can you suggest some easy, however, not too short, tracks for beginners?"
[quote='Hawk'] "...It's very hard to pick the most easy tracks for me which at the same time are quite good and long. So I'm gonna start a poll here where maybe less experienced players can voice their opinion on which tracks would be best suited for you."[/quote]
...so, I myself, did not suggest a Beginner-RPG in this thread yet...because...there are none (!^ ^)
...all existing RPGs compared to any original NADEO or StarTrackContest-tracks are at least difficulty C, D or E.
It would be really awesome to have an RPG that truly would fall into category A (white tracks) or B (green tracks).
And honestly, as of June, 6th 2010, there is not existing a single Adventure track [RPG], that qualifies for white or green label (A and B tracks), and nearly all of us agree that the main-difference between regular Trial/Platform tracks and RPG tracks is the atmosphere...so maybe...the biggest thinkable challenge might be to create an extremely atmospheric Adventure-Beginner-track
(and to torture the authors not too much maybe think of an opportunity to modify this white track in an alternative version to a blue-, red- or black-difficulty track (or green...but i guess any added traditional RPG element puts a white track into at least blue category...if you just got TrackMania and started it up for the first time...driving a pipe is not what you are looking for :- >>>) at least not what anybody would call beginner-friendly^ ^
i suggested an
an 'easy' theme for the RPG track building contest #2 (with an optional second 'hard' version of the track
my idea for the 'easy' track: no pipes, no ledges, no anti-boosters, no part that could be considered hard in any way^ ^...for closer description have a look
here.
the track should be drivable also from finish to start (abandonment of jumps will help^ ^)
but contain atmospheric elements 'galore' :- >
custom pictures, sounds and signs :- )
the goal is to have a track so easy it can be easily driven not only from start to finish (but if necessary all the way back to the start...so if an experienced driver already drove ahead, if desired it would be possible to drive back all the way to any point of the track to guide a novice driver^ ^
...it would be really awesome if one of the insanely gifted RPG authors decides to create the very first true Beginner RPG, with an overwhelming atmosphere ^ ^ ?!
--> the whole proposal in the thread for rpg-track-building-contest #2