I just recorded myself making an object in 3ds max...I will probably upload it later.
Why do you have to clean your disk eie? 3ds max is not that big. Solidworks is a different story though (12GB...what a monster program)

Beep uses Solidworks for his object-making btw. If you have any questions JJ maybe you can ask him...
And well...about the categorizing....there definitely needs to be some guidance with what I envision. We would need at least:
- objects for simple 3d modelling (very basic shapes). Around 200 objects maybe at first.
- organic shapes (some trees, rocks, cliffs etc)
- complex architectural / ornamental / scenery objects
- Stadium blocks (especially if we won't get a TMunlimiter any time soon)
- Lighting objects (a bird whispered to me that we might get lucky on that one)
- objects dedicated to actual driving
....there's probably more but that's what I came up with right now.
Right now the texturing is also a big question. That will need a lot of coordination. If we have to use those huge textures that I spoke of we would have to figure out the best way to split up that texture. Also deciding which parts of that texture to use on which objects....lots of managment.
I'm a bit scared actually that we will fuck this up xD
We should definitely also have a Beta phase in which to test the first version of the RPG title pack. Once we release a title pack officially it will be painful to update objects....so we have to get them right the first time.
Btw. check this (hotkeys for object placement):
Maniapark