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Solo Mode?

PostPosted: 03.12.2013, 23:10
by XT3
I've been thinking is it possible to have a Solo mod of RPG Maps? Like using short Mni RPGs with objects etc mods and each set getting harder and hard, new tricks etc? I just thought of these and im not sure how to do it but i know its possible. :D ANy thoughts on the White to Black levels? Who would make them and who would decide what ones to use?
So check out what has been put together! :D

ALSO! for those who wants to make a track pick one below that isn't claimed and tell use n the forum. I'll mark who claimed what. Another thing to note the mod used in each levels. Please use that mod as suggested by eie. Its a clever way to show the player that they are getting some where. Last and not least black levels can not be claimed as I believe we should finish the level before that before we make them.

[s]ONE LAST THING you can make a max of THREE MAPS![/s] Pick one from below if its not already Claimed.

gugaruz wrote:
Can you give a link of one of the finished maps
With this example gets the solo mod more the same style of mt and same style of mapcreating.


Alright gugaruz Here is the clips for everyone to use. Tracks can in my opion be different. every one has their own way of making maps. Clips Base

BETA Campaign
White:
Mod: GrandeMuraille
Intro map.
A1: Classic Pipe - Forward pipe. :: gugaruz
A2: [INSERT NAME] - jumping/dropping. :: gugaruz
A3: [INSERT NAME] - backwards driving. :: gugaruz
A4: [INSERT NAME] - airbraking
A5: [INSERT NAME]- force perspective

Green:
Mod: EmeraldRally
B1: [INSERT NAME] - Normal pipe turning.
B2: Get a Gripe - wallrides against a wall. :: XT3
B3: [INSERT NAME] - narrow roads. :: Panasco
B4: [INSERT NAME] - path finding. ::
B5: Banged Up Wall - wallbanging. :: XT3
B6: [INSERT NAME] - Key and Locks ::

Blue:
Mod: UnderTheSeas[TM2] <a href='http://www.trackmania-rpg.com/tm

PostPosted: 03.12.2013, 23:20
by eie
I support this idea. Especially with a lot of newcomers to RPG, it would be nice to help them learn the tricks of RPG.

White could be wallrides, black could be pipes?

PostPosted: 03.12.2013, 23:43
by XT3
eie wrote:I support this idea. Especially with a lot of newcomers to RPG, it would be nice to help them learn the tricks of RPG.

White could be wallrides, black could be pipes?


I thought that White would show all the main tricks, Antibooster drifting, Wallriding, and pipes. ;) So Black would be like 5 minute RPGs at max. :thumbsup: ALso i pitured the Solo mode to use all sorts of track mods, like each has a different name like A1: Oceans Currents a track of anti booster drifting with the UnderTheSeas mod that i almost have fully converted. :D

PostPosted: 04.12.2013, 04:11
by GSNPaul
I think if there is a Solo Mode, it should be driving tutorials only. After all, players should be encouraged to play online (at least in my opinion).

PostPosted: 04.12.2013, 04:53
by XT3
TRue i see that. I do like to idea of it being tutorials. THough I see Black as the point where it pulls everything togather.

PostPosted: 04.12.2013, 07:52
by JumperJack
i like the idea a lot, and would definitely want to help if necessary. :)

PostPosted: 05.12.2013, 16:20
by eie
So which tricks are the most important ones?

- pipes
- drifting thru booster
- wallrides
- narrow roads
- pathfinding
- jumping/dropping

anyone have any more to add? who wants to build with me? =)

PostPosted: 05.12.2013, 16:32
by maxi031
Driving backwards and driving on the roof could go on that list.
Driving in the water --> that one i cant do right :dash: :dash: :dash: .

PostPosted: 05.12.2013, 16:59
by XT3
I'll build as well. Edge driving over circut borders for one. How about tech tricky like teaching how to drive smoothly through jumps?

PostPosted: 05.12.2013, 18:22
by eie
like when you airbrake?

I forgot turtling too*

anything more?

PostPosted: 05.12.2013, 18:55
by XT3
Going outside of the building area. That has been done before. and it does happen. Som objects and be place slightly outside of the area of building.

PostPosted: 05.12.2013, 18:55
by Zenit
driving above this blue plattform borders :D

PostPosted: 05.12.2013, 19:35
by XT3
Wow we keep coming up with lots of ideas! I got another. its easy and simple using the loop start and driving up to hit a slanted flatform that force down onto a flat platform neer the top. I got a second one. hitting the was up at a slant. and you flat into the air to land on the top of the raised jump platform that well normally use to get onto raised water with.

PostPosted: 05.12.2013, 19:47
by kaze.
what about wallbangs? how to do em fast and stuff. also how to do a wallbang with 2 blocks instead of one.
(look at sugar rush by onicole if you don't understand the last one)

also i wouldn't mind helping but the problem is i learned all of them myself and i have no idea if i'm actually doing it right :wacko:

PostPosted: 05.12.2013, 20:12
by XT3
Wall bang never heard of hit. I self taught alot of tricks myself. So i can see your point. Also i never thought that this post would get this much support.

PostPosted: 05.12.2013, 21:51
by kaze.
wallbang is one of the most common things you can find in an RPG. you'll 99% sure know what it is but you'll just call it differently.

wich brings me to another 'problem' the names. i'm sure not everybody calls everything the same way. how are we gonna solve that?

PostPosted: 05.12.2013, 22:22
by Panasco
Not sure how the tutorial could look like but maybe something with the "variaton 16" blocks, I was pretty astonished when I first found out about them :D
Also driving backwards to get over obstacles and (I'm not sure if it is still possible in TM

PostPosted: 05.12.2013, 22:39
by eie
What is the variation 16 blocks?

I don't think there are a lot of tricks with many names, although no wories, they still all look the same, and there's no reason not to use more names?

How many maps would we need for each difficulty?

PostPosted: 06.12.2013, 03:07
by XT3
No clue what they are, but what about five tracks per trick?

PostPosted: 06.12.2013, 10:19
by kaze.
don't you mean 5 tricks per track?
also if this is for tm2 i can't help since i don't have tm2

PostPosted: 06.12.2013, 11:46
by eie
kaze. wrote:also if this is for tm2 i can't help since i don't have tm2


The titlepack is for TM2 only, so yeah, this will be for TM2.

I think 5 tracks per trick is too much. You won't need that many tracks to learn a wallbang. 5 tricks per map would be nice if it's the same trick. Mixing different tricks might work on some track(black difficulty?) but for the sake of learning a trick, only one at a time would be best I think.

PostPosted: 06.12.2013, 12:59
by Panasco
eie wrote:What is the variation 16 blocks?
When you set (in CE) the "Variation 2" of blocks to 16, their bootom changes to grass-type so you can drive beneath them. I think they should be introduced so beginners will learn to spot hidden paths using these blocks, there are many tracks with them

PostPosted: 06.12.2013, 15:09
by XT3
Panasco wrote:
When you set (in CE) the "Variation 2" of blocks to 16, their bootom changes to grass-type so you can drive beneath them. I think they should be introduced so beginners will learn to spot hidden paths using these blocks, there are many tracks with them


True as they are used a lot but we cant do that. At least with CE you could Map edit no longer works due to an update. So I don't think that could be added without importing the track from TMN.

eie wrote:

I think 5 tracks per trick is too much. You won't need that many tracks to learn a wallbang. 5 tricks per map would be nice if it's the same trick. Mixing different tricks might work on some track(black difficulty?) but for the sake of learning a trick, only one at a time would be best I think.

Yep I agree with you! makes snse. teach them the different kinds of Wall jumps/wall Bangs. Like it could be called: A3 Banged Up Wall

PostPosted: 06.12.2013, 18:14
by eie
I made a draft list of the track types, what do you think of it? anything missing? anything should be placed in another difficulty?

White:
Intro map.
Forward pipe.
jumping/dropping.
backwards driving.
airbraking

Green:
Normal pipe turning.
wallrides against a wall.
narrow roads.
pathfinding.
wallbanging.

Blue:
Pipe turning with vertical pipe obstacle.
jumping/dropping from narrow road to platform.
booster drifting.
easy turtling.
advanced pathfinding.

Red:
Pipe dropping.
jumping/dropping from narrow roads to to narrow road.
wallrides and getting on a wallride. (Not sure if possible in TM2?)
hard turtling.

Black:
Mix of all stunts.

PostPosted: 06.12.2013, 18:18
by Mario
everything from white to blue = white and green

mix of tricks in all maps, no matter what colour

red tricks starting to appear in blue