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Centralized TrackBuilding Help

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Postby Golo » 13.01.2014, 21:20

wrote you a pm
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Re: Centralized TrackBuilding Help

Postby kaze. » 26.03.2014, 13:53

hiya guys. i got a problem in the editor with the titlepack. i just can't seem to be unable to properly align my blocks. with sewer blocks there always is eiter a little bump, little fall, 2 blocks overlapping or smth. yes i am using every key possible (tab,-,+ and the arrow keys). but i just can't seem to get them right. there are 2 times that always work actually. horizontally an vertically. all the rest is pretty much impossible for me. anybody got any ideas?
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Re: Centralized TrackBuilding Help

Postby gugaruz » 26.03.2014, 14:43

yeah, it's hard that's true. You need much time.
I always turn them at first left or right 1-3 times then right and following i put them to what you like (diagonale up and down)
normal diagonale with - and +
but this tutorial depends on the viewpoint of the block, so it can fail sometimes
(and i don't know, if this works on all blocks, just for mine, which i used it)
i hope i could help you a bit
You need some experience to know, how all the turns are working
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Re: Centralized TrackBuilding Help

Postby maxi031 » 26.03.2014, 14:59

Yes horizontal and vertical connection should work perfectly. When ever you rotate block you will have to be very lucky not to have gap on connections. Sometimes i use tab and instead of gap i create small overlap of 2 blocks, and it appears as perfect connection.
look picture
Yellow thingie is center of rotation.
Lets assume that grid is all possible positions for center of rotation, on x/y axes.
You can see why when you rotate object in some strange angle you cant make perfect connection anymore(Pitagora will not let you :)).
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Re: Centralized TrackBuilding Help

Postby kaze. » 27.03.2014, 19:53

damn pitogaro whoever he is.
anyway thx for the reply's. i'm also making it look like they fit whilst they actually don't like maxi said.

got another question though. the glass/ice like blocks are they invisible to everyone? i mean only when placing them, during a race they're perfectly normal. if everyone has it then well oke i guess.

and btw sorry for my horrible english in the first post. didn't know what i was thinking whilst writing that.
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Re: Centralized TrackBuilding Help

Postby HawkGer » 28.03.2014, 07:27

do you mean that they are transparent for everyone? Then the answer is: Yes
There was this one issue by one person, but that was resolved: viewtopic.php?f=65&t=1384
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Re: Centralized TrackBuilding Help

Postby kaze. » 28.03.2014, 08:19

yh i meant transparent for everyone.

thx for the help all of you :D
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Re: Centralized TrackBuilding Help

Postby maxi031 » 28.03.2014, 10:46

It's Pythagoras, just I did not spell his name good(sorry) :hehe2: .
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Re: Centralized TrackBuilding Help

Postby Roman4r » 09.05.2014, 11:10

I think I have a problem with the editor, blocks light with "fire." In my case the problem is that I do not see any fire, my question is whether there really is fire or no (like in the picture).

Image

Thanks also.
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Re: Centralized TrackBuilding Help

Postby ZiZa » 09.05.2014, 13:10

hey roman,

sadly we cant make a proper firetexture in TM, because we can only have:
-A static transparent texture with no illumination(the "blinding" effect of lights)
-A static self-illuminating texture with no transparency

that's why we decided to use this glowing ember texture for now.
Ofcourse a dynamic object with fire would be best, but nadeo decided to not implement any of these features in TM.

so yeah, none of us has actual fire
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