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RPG TitlePack Pub

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RPG TitlePack Pub

Postby HawkGer » 30.11.2013, 19:30

The TitlePack Crew is happy to announce that the RPG TitlePack will be officially released tomorrow morning at 10am UTC+1 (1st December).

You can use this thread all day long to freely talk about the TitlePack and to celebrate this milestone in RPG history :thumbsup:
Let's have a great party 8o
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Postby Mario » 30.11.2013, 20:30

Party hard! :thumbsup: :thumbsup: finally
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Postby Vklf » 30.11.2013, 20:35

And you will all be able to enjoy my track, because it is also ready to GOOOOOOOOOO :gamer:
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Postby eie » 30.11.2013, 21:04

are you gonna call it RPG TitlePack? why not just AdventurePack or BlockPack or something more catchy :p I'm gonna assume that a lot more than just RPG-players will take interest in this pack, so might just call it something to attract more people :)

Anyways I cannot wait =))
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Postby HawkGer » 30.11.2013, 21:09

Because we have always been RPG and we will always stay RPG ;)
If you want to change that you have to travel 5 years backwards in time :D
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Postby eie » 30.11.2013, 21:44

I just think of all the other players who are gonna use the titlepack for other track styles. What of them?
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Postby ZiZa » 30.11.2013, 21:55

they can use the titlepack aswell, but we made it for RPG and that's why it is named like that. This can only be good for the RPG-scene. When the pack gets more and more popular nadeo might finally accept us as a legit community
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Postby eie » 30.11.2013, 22:20

ZiZa wrote:nadeo might finally accept us as a legit community


yes, because right know we are the gangster of TM. Doing illegal business and handling the illicit wheels. We're solely responsible for the illegitimate track-market, and our unlawful behaviour have caused huge problems for Nadeo...

Good point though, it will definitely cause some advertisement for RPG as a community and as a genre =)
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Postby ZiZa » 01.12.2013, 00:31

Stadium
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Postby nom² » 01.12.2013, 11:03

Alright guys.. I was already amazed by seeing VKLF's track but after I took a quick glimpse at the editor I just came all over the place. This is incredible.
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Postby eie » 01.12.2013, 13:02

[quote='nom
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Postby Panasco » 01.12.2013, 14:58

So, first of all I really have to say, THIS IS F*KING INCREDIBLE! :hail: *reverently bowing* :hail:
What you created here is truely a milestone for RPG, driving and especially building will never be the same.
I think of that in both positive but also somehow in negative way.
The good side is obvious; Tons of new blocks mean tons of new possibilities, awesome structures and realistic atmosperes, perfect for story-telling.
However, where all of these borders have been removed my anxiety begins: I got this foreboding feeling when driving VKLFs track this morning ( don't get me wrong, I really enjoyed it! I love the atmospehre and all the details which made it so realistic!), it was all about the scenery and giving the driver the feeling of acutally being in this ancient place you are exploring and driving around in. I fear that all the beatiful structures will replace original tricks and funny stuns (I know this story-based atmospere style is what RPG is really about, but it were the sick ideas and awesome jumps that got me (and probably many others) really into RPG). I fear that we will get hundreds of realstic replicas of historical buildings but maps where you have to perform stunts to get to the next CP , where reaching the next CP is an actual challenge (I'm not talking about trial) will cease to be. For me RPG is more than just driving over some roofs and racing among some realistic statues (again, no offense...).

But let's not be that one deadhead afraid of progress :growup: Let's set a good example by starting to build the kind of tracks I wish to drive.

But not now, right now we have to celebrate :D
Thank you for all the work and time you put in this!
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Postby Vklf » 01.12.2013, 15:02

Every builder has their own style of map they build. I have always made easy/beginner tracks that are more focused towards scenery and not towards the tricks.

There will definately be tricky maps aswell.

I expect a healthy mix !
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Postby XT3 » 01.12.2013, 15:15

Panasco wrote:So, first of all I really have to say, THIS IS F*KING INCREDIBLE! :hail: *reverently bowing* :hail:
What you created here is truely a milestone for RPG, driving and especially building will never be the same.
I think of that in both positive but also somehow in negative way.
The good side is obvious; Tons of new blocks mean tons of new possibilities, awesome structures and realistic atmosperes, perfect for story-telling.
However, where all of these borders have been removed my anxiety begins: I got this foreboding feeling when driving VKLFs track this morning ( don't get me wrong, I really enjoyed it! I love the atmospehre and all the details which made it so realistic!), it was all about the scenery and giving the driver the feeling of acutally being in this ancient place you are exploring and driving around in. I fear that all the beatiful structures will replace original tricks and funny stuns (I know this story-based atmospere style is what RPG is really about, but it were the sick ideas and awesome jumps that got me (and probably many others) really into RPG). I fear that we will get hundreds of realstic replicas of historical buildings but maps where you have to perform stunts to get to the next CP , where reaching the next CP is an actual challenge (I'm not talking about trial) will cease to be. For me RPG is more than just driving over some roofs and racing among some realistic statues (again, no offense...).

But let's not be that one deadhead afraid of progress :growup: Let's set a good example by starting to build the kind of tracks I wish to drive.

But not now, right now we have to celebrate :D
Thank you for all the work and time you put in this!


I agree I cant wait to try it and I must say that I hope we are able to still have the same old RPG. Now we have new School and Old school. Most of the time for my tracks I go for a look. I try to make structure and add tricks to use on said structure.

I want to still have the old tricks used in the mod but I always went to have an environment and track in one. I always want one that looked cool and functioned just as well. That's what I aimed for. So even with this new pack I am going to try to mix both new and old together travel through wood and trenches well making a creative way to get around. I like the old ways and the new ways this is a stepping stone that we can use the objects to make old School styled maps.
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Postby JumperJack » 01.12.2013, 16:17

:thumbsup:
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Postby malun22 » 02.12.2013, 14:16

I have a question : If i need a mod (maybe from old tm) i have to make it by me? Because i can't make mods. Or anybody make mods for others? or updates the old mods?
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Postby HawkGer » 02.12.2013, 14:45

Mods from TM1 can be used in TM2 Stadium, however they need to be adjusted a bit to look good. Also, the textures for the custom objects will have to be added. The only one who is making mods atm is me I guess. I've got three more mods in the pipeline. But I hope more modders will join me in time :)

Btw. all that positive feedback is really encouraging. Keep it up guys :)
Yesterday was a huge day for us, it was more successful than I ever dreamed in my wildest dreams :D
Today Nadeo also published an ingame news in all their games for us 8o
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Postby dose » 02.12.2013, 15:01

Briliant !

This just gave me the kick in the butt to say
"I'll be back in mod cr

:pleasantry:
MY WEBSITE
AND
FACEBOOK RPG FORUM
????
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Postby XT3 » 02.12.2013, 15:13

Cant wait Dose! and Hawk I am willing to help converting the old mods.
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Postby HawkGer » 02.12.2013, 15:21

Great news dose and XT3 :)
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Postby XT3 » 02.12.2013, 15:25

I also have a track idea using the Title. its one that a lot might like using a converted ghost's Lantern Mod. I might need to update the image quality though. :D

Also Got any mods you need converted cause the Dirt and grass hase to be changed as those are far as I can tell is unable to be converted.
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Postby malun22 » 02.12.2013, 15:27

Cool XT3 :)
If you want to start x) --> Under the Seas mod

;DD
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Postby XT3 » 02.12.2013, 15:52

malun22 wrote:Cool XT3 :)
If you want to start x) --> Under the Seas mod

;DD


Yes I have the mod and can do it. I think it'll need Dirt, Dirt roads, grass and its mood overhauled so to speak.
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Postby malun22 » 02.12.2013, 19:03

Yes I have the mod and can do it. I think it'll need Dirt, Dirt roads, grass and its mood overhauled so to speak.


It's a bit more than that so dont work on it :D
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Yippy

Postby HylleZ » 02.12.2013, 20:47

YAY! It's finally here!
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