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How to create dust in the media tracker

PostPosted: 19.07.2011, 16:25
by rossi94
How to create dust in the media tracker???

I already tryed to create some with the FX Colours but it don't worked.

PostPosted: 19.07.2011, 20:51
by Guest
i dont know but if you are intresing about create tracs whit inside car check how to make tracs whit inside cam

PostPosted: 19.07.2011, 21:40
by Shortz
I only know how to get fog ...

PostPosted: 20.07.2011, 02:55
by rossi94
Seen the tutorial too, I'm interested in some dust like in [RPG]Daylight

PostPosted: 20.07.2011, 03:10
by dose
Ok guy's there is a couple of ways...

The easiest way I know is to create an Animation .BINK file with a dust/dirt animation .
I always use .gif animation or short portion (4 secs ) of a movie (or dirt trackmania replay^^) to then OPEN radVideo tools to convert to bink.
you then drag the file to your TM folder and use it in MT work ^^

The second way i know take a bit more time and knowledge about the MT editor but can be more efficiant in if well done (not like this example^^).You need to create an image.dds of dirt with transparency (alpha channel tunning).
you then use editor to make the image splash and stay in screen as long as you need (trigger condition).
for this second option I just did an example that you can test and copy the replay (import clip) MT work I did.
here's the files:

TRACK
CLIP OF THE MT WORK (can be import in mt)
DIRT SPOT(image i create to imitate :rolleyes: dust/dirt)

But im sure there is other way...good luck !

PostPosted: 20.07.2011, 10:45
by rossi94
Die Idee ist definitiv gut, allerdings m

PostPosted: 20.07.2011, 11:24
by Igntul
dose isn't german

i don't really get what dust you mean, on daylight everything is made with colours FX

PostPosted: 20.07.2011, 13:13
by rossi94
I thought so too but after i tryed fx colours and failed I asked my question here, sry @DOSE but your name sounds german seen later that you're from canada, thanks for your answer but I searched a way to scalate the distance. :?: hope you understood what I meant