hi!
example here:
1. StadiumCircuitD (Diffuse texture)
this one is save in DXT1-1 BIT ALPHA (Except if you need transparency)
2. StadiumCircuitS (Specular maps)
this one is save in DXT5 -INTERPOLATE ALPHA
be sure to add a "alpha channel"
(***can be created by copying the red,green or blue channel into alpha channel)
3.StadiumCircuitN (normal maps)
this one is save in DXT5 -INTERPOLATE ALPHA
be sure to add a "alpha channel"
(***can be created by copying the red, green or blue channel into alpha channel)
help here:
TUTOS HELP