Go to footer

Tutorial - Trackmania 2 Object Creation using Blender

The central place to find tutorials and tools for all aspects of RPG

Tutorial - Trackmania 2 Object Creation using Blender

Postby eie » 10.05.2013, 20:03

Hi and welcome to this tutorial.

Now before you start please install the following:

Blender
Download it to wherever you want on your computer.

NadeoImporter
Download and unzip the file to your Program Files (x86)\ManiaPlanet folder.

Maxi031's ConvertAssistant
Download it to wherever you want on your computer. Open it, click 'options' and locate your NadeoImporter.


Now create the following folder:
\Documents\ManiaPlanet\Workblocks\Stadium or \Documents\ManiaPlanet\Workblocks\Common Inside of one of these folder you create your object-folder (name it whatever you want). You'll end up with \Documents\ManiaPlanet\Workblocks\Common\CoolObject

Your video tutorial:
[video]http://www.youtube.com/watch?v=oP2r8opScEM[/video]

In the video I didn't fully explain how to create an .xml-file, but what you have to do is simply copy the following:
<Object>
<Pivots>
<Pivot Pos="0 0 0"/>
<Pivot Pos="0 0 -1.5"/>
<Pivot Pos="0 0 1.5"/>
</Pivots>
<GridSnap HStep="8" VStep="8" />
</Object>

and paste it into Notepad. You should then have to save the file into your object-folder, and as <Objectname>.xml (All files, not as a .txt-file)

Useful links and a nice ruler:
Custom object specifications thread

Hawk's thread for useful TM2 tutorials and link

Hawk's ruler (to measure objects)

Hawk's object demonstration video

Hawk's tutorial for 3dsMax

Thanks for reading/watching. Any question is welcome.
Last edited by eie on 10.05.2013, 19:50, edited 2 times in total.
I'm too cool to have a signature...
eie
 
Posts: 388
Joined: 21.05.2010, 18:04

Return to Board index

Return to Tutorials & Tools

Who is online

Users browsing this forum: No registered users and 1 guest