If you haven't read the first article, >press this link<
If you want to read a german version of this tutorial, go here PRESS THIS TEXT - All credits for that tutorial goes to Zenit
If you want another version of this very tutorial, CLICK HERE - All credits for that tutorial goes to Enai Siaion
Introduction
1 - Different kinds of blocks
2 - Simple removal of a block
3 - How it works I
4 - How it works II
5 - Advanced adding of a block
1 - Different kinds of blocks
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First I will just show you this image, showing some of the different block connections, which I will learn you how to remove in this tutorial. I don't think I've got to explain which one's which ^^
yellow connection
blue connection
white connection
red connection
pipe connection
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1a - from now I will only refer to this block as 1a (or 1)
This block can be:
Placed in air
Placed on ground
Connects with yellow connections
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2a - from now I will only refer to this block as 2a (or only 2)
This block can be:
Placed in air only
Connects with pipe connections
Connects with 2b blocks
It should also be noted that I've yet to find a special tricks to do with that ring cp :s
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2b - from now I will only refer to this block as 2b (or only 2)
This block can be:
Placed in air
Placed on ground
Connects with pipe connections
Connects with 2a blocks
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3a and 4a - from now I will only refer to these blocks as 3a and 4a (or 4 & 5)
These block can be:
Placed on ground only
3a can be connected with red connections
4a can be connected with white connections
It should be noted that, if you read my first tutorial, and you place the blocks in the air; 3a will only have one shape
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5a - from now I will only refer to this block as 5a (or 5)
This block can be:
Placed on ground only (it's not possible to place this in the air, at least not with this bug)
Can be connected to none (though you may add pipe connections [color=#999999]on this block)[/color]
[color=#999999]
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It should also be noted, that the minimum scale of this block, should always be 2x2x2.
On a further note, you should be aware of the consequences of removing the top of this block. If you delete too much, it will in the end become an "undeleteable" block, which would require a second program to remove, which ultimately removes the point of this guide >_<)
WHEN I REFER TO THESE BLOCKS AS ONE CATEGORY; THEY WILL BE CALLED VALID BLOCKS
ALL OTHER BLOCKS WILL BE REFERRED TO AS INVALID BLOCKS =)
Now that you know a little more, you can continue with this bug ^^
Remember, if you haven't read my first article, this may be very confusing, so I advice you to read it first: first tutorial
2 - Simple removal of a block
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1 - valid block - 2b (all other valid ground blocks will go)
2 - invalid block
3 - Start
In this image you just have to to what you've already learnt =)
(For the third time: read this first)
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a - Block added
In this image you can see the blue(or not so blue, since I painted the picture yellow^^) area is still there.
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a - now press your CTRL button, and with your mouse click on the valid (1-4 will do the job) block
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a - when you've selected the block, the turn will be deleted and you'll have a valid 2b block left, which you can safely delete
b - just another bug, this will be removed upon leaving editor, or deleting the 2b block
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a - After you've deleted the blocks, the mix is finally done, and as you can see, the yellow connection in front of the start is now removed.
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a - You can now also add a block in front of the start, without deleting the start block. but beware, if you DELETE the block, the yellow connection WILL come back, but if you UNDO the block, it won't... =)
3 - How it works I
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Now that you know how this works, there's a few other thing you should need to know.
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a - 2-4 blocks can be placed here, and it won't affect the valid 1a block
b - Invalid blocks will affect the 1a block, as shown in the image
c - 5a block can't be placed in front of the block, or TM will crash
4 - How it works II
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1 - How this works: The most important thing is where you first place your block. You can't see it in the image, but the left part of this rectangle, is where I first placed the chain of blocks.
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1 - as you can see, the blue area(or green, since I painted the image^^) is the same height as my unplaced block.
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3 - and when you move further upwards, the blue(I know, I know!) will follow you, in fact, it won't affect the blocks placement.
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a - I added pipes here
b - and here
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As you can see, only one of the 2b blocks survived, this is because this was where I started the chain. It also deleted one of the pipes, while the other pipe survived. This means you can only remove ONE block at a time using this method.
5 - Advanced adding of a block
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1 - Now that you understand the basics, it's time to use more complicated methods ^^
You can start off by adding these blocks to your track. (5a is 6x6, Height=2)
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1 - Now DELETE your Inflatable, and create a blue area(yes it's blue now^^) by selecting the invalid block. (the blue area should be 4x4, height=4)
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1 - Press the Undo button now.
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1 - CTRL-click the 5a block, and watch,
2 - as a new 5a block is formed on top of the other one!
(Note that the roof of the lowest 5a isn't damaged, but the lower part of the tallest 5a is removed)
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Continue until you've made three floors. each inflatable can be coulored in different colours =)
There seem to be some kind of rules for this blue area;
It will be REMOVED when:
When you move your camera, using ALT+mouse, sometimes it'll disappear.
CTRL-clicking another valid block will also remove it.
Entering the Dirt/Water/Grass part of the editor will remove it too
It will NOT be removed when:
Redo/Undo
CTRL-clicking any other block
Using 6-4-7(an example) to get to a valid block (using the categories)
Thanks for reading, and please tell me if there's something you didn't quite understand.
-_eie
I would also like to thank Tabasco for making it possible for me to make such a long post with so many pictures =)