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Trackmania turbo Hype

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Trackmania turbo Hype

Postby Vklf » 15.06.2015, 23:02

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Re: Trackmania turbo Hype

Postby HawkGer » 16.06.2015, 13:45

new breeding grounds for RPG, let's take over the consoles :D
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Re: Trackmania turbo Hype

Postby HawkGer » 16.06.2015, 14:48

http://blog.maniaplanet.com/blog/2015/0 ... nia-turbo/
okay, nevermind...there are no titlepacks in Tm Turbo.
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Re: Trackmania turbo Hype

Postby gugaruz » 16.06.2015, 14:55

HawkGer wrote:http://blog.maniaplanet.com/blog/2015/06/16/hello-planet-5-nadeo-maniaplanet-and-trackmania-turbo/
okay, nevermind...there are no titlepacks in Tm Turbo.


true :)

and btw here are some stuff too acording Tm turbo
https://forum.maniaplanet.com/viewtopic.php?f=9&t=31203

have fun reading :)
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Re: Trackmania turbo Hype

Postby eie » 18.06.2015, 19:47

Will it have mod support?
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Re: Trackmania turbo Hype

Postby gugaruz » 18.06.2015, 21:14

good question, but i guess hylis want tm turbo as a "PLAY" only game, otherwise it would be really ridiculous for the MP-Community.
He mentioned that: if you like the game (TMTurbo) you can go to the maniaplanet game and go on the creativity stuff as well.

so, my interpretation is that it won't exist moding in the way we used to be.

But to have more infos, we have to wait a bit more, because the release date should be around november, so there is some space to implement some creation tools too... we will see :)
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Re: Trackmania turbo Hype

Postby HawkGer » 19.06.2015, 10:15

TmTurbo will only have a track editor probably and maybe some basic MT. Nothing confirmed though. All other things are not possible I guess because of console restrictions (modding, titlepacks, car skins etc.)
This game is purely meant for casual players, nothing really interesting for us folks :D
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Re: Trackmania turbo Hype

Postby Promaxer » 21.06.2015, 15:52

As long as it has a track builder it will always be possible to make adventure maps :D
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