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[HELP] need a wireframe mod

PostPosted: 22.01.2011, 10:46
by Shortz
Hey guys got a qestion for a mod and hope that u could help me.

The idea is simple basic and I hope u understand what I mean :)

soemthing like this
Image
thx so far and hope u could help me :)

PostPosted: 22.01.2011, 11:15
by nom²
do you mean tron mod with white instead of black?

PostPosted: 22.01.2011, 11:44
by Igntul
i think he means tron mod with trasparent instead of black, that would look hell buggy, not a good idea..

PostPosted: 22.01.2011, 12:49
by Promaxer
Something like this?
[video]http://www.youtube.com/watch?v=Up24EW9R4tY[/video]

PostPosted: 22.01.2011, 14:33
by popgun
I had a play with the wireframe theme a while a go. It was a disaster.

If the wireframe is too widely spaced theres no way of spotting walls and you just go around banging into things, like this:

Image

Whereas, if the mesh is to small it all become an unholy mess. Like this:

Image


Which is even worse to drive in. You could add a shade to the model 'face' to help differentiate but that removes the point of a wireframe. ie it's transparent. Also semi-transparency didn't work either as it just looked like coloured glass with lines on it.

Having said all that negative stuff, playing with different levels of transparency on mipmaps might give a better result. I'll let someone else try that one though.


pop

PostPosted: 22.01.2011, 15:47
by dose
AS they all said wireframe mod is not that good ;) have a look here too, same problems ;)

I already try to make one, but its hard to drive because we loose the perspectives (floor looks like wall, wall look's like floor, etc...)

Image


EDIT:
IVE TRY TO CHANGE THE ALPHA CHANNEL BY CHANGING THE EXPOSURE OF IT.
IT's a bit better but still confusing.

Image
Image

PostPosted: 22.01.2011, 15:56
by Shortz
I don

PostPosted: 25.01.2011, 11:47
by Kryw
Image

PostPosted: 25.01.2011, 16:52
by Shortz
thx but already solfed the problem on my own ^^