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[HELP] need a wireframe mod

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[HELP] need a wireframe mod

Postby Shortz » 22.01.2011, 10:46

Hey guys got a qestion for a mod and hope that u could help me.

The idea is simple basic and I hope u understand what I mean :)

soemthing like this
Image
thx so far and hope u could help me :)
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Postby nom² » 22.01.2011, 11:15

do you mean tron mod with white instead of black?
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Postby Igntul » 22.01.2011, 11:44

i think he means tron mod with trasparent instead of black, that would look hell buggy, not a good idea..
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Postby Promaxer » 22.01.2011, 12:49

Something like this?
[video]http://www.youtube.com/watch?v=Up24EW9R4tY[/video]
[font='Impact, Compacta, Chicago, sans-serif'][/font]
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Postby popgun » 22.01.2011, 14:33

I had a play with the wireframe theme a while a go. It was a disaster.

If the wireframe is too widely spaced theres no way of spotting walls and you just go around banging into things, like this:

Image

Whereas, if the mesh is to small it all become an unholy mess. Like this:

Image


Which is even worse to drive in. You could add a shade to the model 'face' to help differentiate but that removes the point of a wireframe. ie it's transparent. Also semi-transparency didn't work either as it just looked like coloured glass with lines on it.

Having said all that negative stuff, playing with different levels of transparency on mipmaps might give a better result. I'll let someone else try that one though.


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Postby dose » 22.01.2011, 15:47

AS they all said wireframe mod is not that good ;) have a look here too, same problems ;)

I already try to make one, but its hard to drive because we loose the perspectives (floor looks like wall, wall look's like floor, etc...)

Image


EDIT:
IVE TRY TO CHANGE THE ALPHA CHANNEL BY CHANGING THE EXPOSURE OF IT.
IT's a bit better but still confusing.

Image
Image
Last edited by dose on 22.01.2011, 15:46, edited 1 time in total.

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Postby Shortz » 22.01.2011, 15:56

I don
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Postby Kryw » 25.01.2011, 11:47

Image
[color=#FFFF00]Sob
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Postby Shortz » 25.01.2011, 16:52

thx but already solfed the problem on my own ^^
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