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[RPG] Hunting Stars [beta]

PostPosted: 24.05.2010, 10:33
by banane
Heyy all

I wanted to present u my new RPG Track:
[RPG] Hunting Stars. Its still a beta so pls
write down what u think about it :)

Good luck and Have fun^^

~banane

/edit: Track is not anymore downloadable... now i'll change a few things^^

PostPosted: 24.05.2010, 11:46
by nom²
Hiho,
can you tell me how many bombs are hidden? I already found 4 normal ones and a picture with about 6 mini bombs :D
and I'm still driving. I'll give you feedback after I finished but 'till now its great :thumbsup:

Edit: nice one! many amusing parts with some new tricks like the the ride on the pipe of the stadium :thumbup: very smooth track but u should set the triggerpoints for the stars to the cp and change the effect.. it's just interrupting the flow. some tricky parts but it's very easy most of the time. i really liked the searching for the bombs :D but sadly i didn't find the picture..
but it was really fun to drive and i think it's quite good for hunting. i wasn't able to make a 2nd run cuz i got to eat ^^
in my opinion you can leave the route like that! very well done! ;)
Edit2: ah, right! already forgot about the rings ^^ the cp with the 4rings is kinda needless but the spot with the dirt jumps is well done.. in my opinion. and about the part with the holes.. i think its no problem if there is 1 part which is a bit harder and where the risk to fail is higher..

NomNom

PostPosted: 24.05.2010, 12:35
by banane
there is one hidden room with a pic wit a lot of stars (not the green pic which is all over the map) and there are a lot of bomb rooms... if there is still one romm with a pic with a lot of small bombs, i forgot t o change it^^

edit: oh yeah i found the one with the wrong pic^^

PostPosted: 24.05.2010, 13:03
by HawkGer
Alright I have driven the track half way through I guess until the part where you have to go outside the stadium the first time. Before that part was a checkpoint which was quite long and had a lot of holes on it's way I always bumped into. Was a bit annoying, so maybe you could remove some holes there.
One more suggestion: There are a lot of rings in the track, especially when I look at the route that I haven't driven yet. I would recommend removing some of those rings as many people really don't like them...
Another thing that kinda breaks the flow are the cam sequences when activating a star. Respawning right near a checkpoint isn't really fun and not necessary I would say. Would be much better to include some nice sound when activating the star (maybe that sound from mario world) or something similar...
Other than that I really liked the track, good work

PostPosted: 25.05.2010, 18:12
by sol666
tried this one, too for a few minutes. had quite a lot lagging, so i'll retry later with lower graphic setting.

the first room and some other parts reminded me a lot of my first rpg map ;) but i like the idea with collecting stars, has some kind of super mario feeling.

PostPosted: 25.05.2010, 18:41
by banane
i think the lagging is because the high price of 19k coppers...