RPG - Castle

So with the arrival of the RPG-titlepack I felt it was time to try and start building rpg again. The last 'big one' i finally released was prison in wich the outside scenery was my new goal. This time however I'm wanting to do it better, Always wanted to build a castle-like track and with the new titlepack i think it's finally very possible. So I started building and i hope it will be hard but not too much. Pathfinding will be a part of it but not all the time.
I'm doing this one the right way with a one-off mod being build by shady, MT-work wich will include a lot of puns and a track that's nice to look at and even better to drive. (I hope
)
This project will take some time, this isn't build in a week, especially not with all the work I have to do for school at the moment (studying for teacher) but if you're looking for some fun and want to help by beta/alpha-testing please feel free to download it and give comments.
Storyline: You're trying to get into the castle to kill the king and get out afterwards. You manage to get in trought the water-waste/supply lines wich brings you inside the outer walls.The outer walls are filled with block wich have come down from a previous siege. After a round trough the walls you'll be able to get into the main castle. Kill the king and get back out trough the front gate.
This is the short version of the story
I've been building for 2 months now
I've not being doing nothing. It's just going very slow ^^ but I finally managed to get the first big room finished, this is a storage room.
The pipes on top from where you'll find the temporary finish are supposed to be sort of refrigerating system. I'm hoping to change the mt to a freezing, cold, blue screen so you'll get the feeling being close to a cold line ^^Shady is also still busy with the mod so for now i suggest dwl another mod if you want to test it or ask shady for a sneak-preview 
What you should look at while testing.
- Scenery, no dead spots in wich there is nothing going on. Some trees need still to get branches but this is such a frustrating job I'll do one when I feel like doing so
- Track is respawnable and do-able (this doesn't mean that if you take 30 mins to nail an obstacle that it's shit, it's when you've found the way to do it and it still takes 30 minutes because it's a lucky shot then you can call it shit
)
- MT works ( for now there is no MT but once it's installed make sure it works)
- Mod (same as with the MT, there isn't a mod at this moment but i'm i suggest you download another castle-like mod (I've seen some of them on the mod-part of the titlepack) from the titepack and test it with that.
- Your overall feel of the track
You will be rewarded for your testing, certainly you'll be named in the outro and on mx. maybe some planets, not sure
You can find the map on mx:
http://tm.mania-exchange.com/s/tr/59445
Enough talking go and have fun. btw, i've seen that some of the pipes have gone very dark and hard to see inside, can't really put any lights in them but as they are mostly straight I'm not expecting much trouble
BTW:
some questions:
I want to use MT do you guys suggest also building it in already or wait till I've finished the track? (I was planning to wait because I' not a master with MT)
Should i make a story mode and a hunt mode?
I'm doing this one the right way with a one-off mod being build by shady, MT-work wich will include a lot of puns and a track that's nice to look at and even better to drive. (I hope

This project will take some time, this isn't build in a week, especially not with all the work I have to do for school at the moment (studying for teacher) but if you're looking for some fun and want to help by beta/alpha-testing please feel free to download it and give comments.
Storyline: You're trying to get into the castle to kill the king and get out afterwards. You manage to get in trought the water-waste/supply lines wich brings you inside the outer walls.The outer walls are filled with block wich have come down from a previous siege. After a round trough the walls you'll be able to get into the main castle. Kill the king and get back out trough the front gate.
This is the short version of the story

I've been building for 2 months now
I've not being doing nothing. It's just going very slow ^^ but I finally managed to get the first big room finished, this is a storage room.


What you should look at while testing.
- Scenery, no dead spots in wich there is nothing going on. Some trees need still to get branches but this is such a frustrating job I'll do one when I feel like doing so

- Track is respawnable and do-able (this doesn't mean that if you take 30 mins to nail an obstacle that it's shit, it's when you've found the way to do it and it still takes 30 minutes because it's a lucky shot then you can call it shit

- MT works ( for now there is no MT but once it's installed make sure it works)
- Mod (same as with the MT, there isn't a mod at this moment but i'm i suggest you download another castle-like mod (I've seen some of them on the mod-part of the titlepack) from the titepack and test it with that.
- Your overall feel of the track

You will be rewarded for your testing, certainly you'll be named in the outro and on mx. maybe some planets, not sure

You can find the map on mx:
http://tm.mania-exchange.com/s/tr/59445
Enough talking go and have fun. btw, i've seen that some of the pipes have gone very dark and hard to see inside, can't really put any lights in them but as they are mostly straight I'm not expecting much trouble

BTW:
some questions:
I want to use MT do you guys suggest also building it in already or wait till I've finished the track? (I was planning to wait because I' not a master with MT)
Should i make a story mode and a hunt mode?