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Thanks to dan!el for the banner
Hey!
RPG Spain Spring Cup starts into the 3rd edition! And to start this 3rd edition, we will need your tracks, so I'd appreciate if you read everything. If you have any question, please go ahead and post it.
Registration: No registration is needed, just contact me if you want to submit a map. You can contact me online on RPG servers, PM-ing me here or posting here a comment.
Past Winners:
2013 This is the only room by Holzbalken
2014 Celestial Sentence by kill-evil
Information and rules:
• Game: TMNF
• Map lenght: 7-35 minutes for a perfect run.
• No unlimiter-maps accepted. (Tracks that you need to play just with TMUnlimiter).
• Map style: You can submit any map style you want (techy, speedy, overmixed..), we will test every track submitted.
• Pathfinding maps also needed.
• Deadline: 14 of June
• Private tests not allowed. Just test with RPG SPAIN members and accepted betatesters.
• Track must be new and unreleased.
• If we accept your map, DON'T release it until we tell you.
• A mod should be used.
We advise you to make at least 1 beta-testing with us, so we can find cuts, cp-misses, or anything that needs to be fixed to improve the quality of your track.
Grading:
Maps will be graded following this 4 points. Max. points will be 100 and it will be divided like this:
Athmosphere (30 points):
This point is basic when you think about a good RPG map. We will judge your map's athmosfere following this steps.
• Scenery: A good scenery always helps to get immersed in the track, and helps when you want to make players feel your created story. I will count both top overview (cam7 view) and driving parts view.
• Story: If you want a map with a nice athmosfere, a good creative and interesting story always will help you. A story about "Search that mine" or "Find the lost key" are not an example of something creative.
• MT: You don't need to use MT to get a good looking map. But if you are good with the mediatracker, you can use it to get a better athmosfere! A good intro would be nice and some nicely done ingame MT would give you some extra points.
Driving (30 points):
A 10 minutes CircuitBase map it's not something we want. We want tracks with creative and original tricks/routes, try new ideas.
• Bugs related to the track won't help you to get extra points. Test your own track, try to hunt it, and check if there are problems on certain spots.
• New tricks will help you to get many points on this section. But we don't want the same trick many times on the same map, we want different things, so feel free to try and try!
Design/Building (25 points):
• Avoid flickers as much as you can. Most of them are easy to detect and to fix, but we will help you with beta-testing, finding them and telling how to get rid of them.
• Try to avoid ugly parts too, like missing dirthills, grass holes, roadclips, unconnected poles or bad transitions. They won't make any good on your map.
Bonus points (15 points):
• An enjoyable track, a track that you would drive again and again without getting bored can make you get some points here.
• Make the track as lighter as possible, a track with 20k coppers might lag and that won't help you to get this points.
• Also, if you made an own mod and fits a good story for your track, a nice MT and scenery work will help you here.
Donations:
If you want to donate coppers (or want to donate special prizes) to us, you can send your coppers to this account (login: roman_4r) or contact me by PM so we can make better prizes for both building and driving contest!