RPG track building contest #2
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<img src="http://www.vinummusik.de/Trackmania/RPGtrackcontest2t.jpg" class="headimg2" />
After the success of the<a href="http://trackmaniarpg.blogspot.com/2009/11/rpg-track-building-contest.html"> first RPG track building contest</a> we are back with the second edition! Naturally, we have arranged to have a few alterations compared to the original contest to ensure that track builders are challenged with new and innovative concepts. We have also taken the <a href="http://trackmaniarpg.blogspot.com/2010/05/moonbase-mod-by-sol666-ra-mod-by.html">RPG mod contest submissions</a> and my <a href="http://trackmaniarpg.blogspot.com/2010/06/hawkger-presents-14-new-rpg-mods.html">recent mod creations</a> as an opportunity for a mod-guideline. Keep on reading to find out what it is all about :-)
<span style="font-size:130%;">The prizes are:</span>
<ol><li>40 000 coppers *</li><li>30 000 coppers *
</li><li>15 000 coppers *
</li><li>10 000 coppers</li><li>5000 coppers
</li></ol><span style="font-size:85%;">*In case coppers cannot be received, we will send a <a href="tmtp:///:generations-digitales">Generations Digitales</a> DVD</span>
<span style="font-size:130%;">How it works:</span>
This is an <strong>RPG</strong> track building contest, so we only accept tracks which qualifies as RPG's. The "definition" of an RPG track can be read under our "<a href="http://trackmaniarpg.blogspot.com/2008/08/introduction-to-rpg-tracks.html">RPG introduction</a>" page. RPG's are very diverse, so be creative.
This time the <strong><em>theme</em></strong> you will have to follow in order to qualify your track for the competition is 'backwards driving'. Meaning that you will have to build a section (or multiple sections) where the player is forced to drive backwards. This can be achieved through a trick in the MediaTracker which has not been used by any RPG yet (look below to see the video tutorial). A minimum of 25 blocks need to be driven backwards throughout the track. Once a block is touched by the car it counts as 1 block. Huge blocks (such as the arch's) also just count as one block. To give the driver a bit freedom to reposition himself, we allow a maximum forward speed of 40km/h in the backwards driving sections (trigger condition: speed > 40).
In addition, the second <strong><em>guideline</em></strong> is that we restrict the usage of mods to only the two <a href="http://trackmaniarpg.blogspot.com/2010/05/moonbase-mod-by-sol666-ra-mod-by.html">RPG mod contest submissions</a> and the <a href="http://trackmaniarpg.blogspot.com/2010/06/hawkger-presents-14-new-rpg-mods.html">14 RPG mods</a> HawkGer made; 16 mods in total to choose from. If your track does not have one of these mods assigned, it will be excluded from the competition. Small modifications to the mods are allowed. Hosting for these can be provided by HawkGer.
You can submit as many tracks as you like. You can also build duo tracks, but you only get one prize.
The deadline is 16th July. This is the last day you can submit your tracks for the competition.
In case there are any questions left on your part, you can post them here in this article or in<a href="http://www.trackmania-rpg.com/140-questions-filehosting.html"> this post</a> on the RPG Forum.
Here's the tutorial on how to force players into driving backwards:
<div class="cntr"><object height="480" width="800"><param name="movie" value="http://www.youtube.com/v/twPkjRGSyXw&hl=en&fs=1&color1=0xe1600f&color2=0xfebd01&hd=1"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/twPkjRGSyXw&hl=en&fs=1&color1=0x2a2a2a&color2=0xe2ded5&hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="480" width="800"></embed></object></div>
<span style="font-size:130%;">Rules</span>
<ul><li>You have to have an <a href="http://trackmaniarpg.blogspot.com/2009/08/how-to-add-auto-downloadable-mod-to.html">auto-downloadable mod</a> (use <a href="http://trackmaniarpg.blogspot.com/2010/05/gbxdump-application-to-extract.html">GBXDump</a> to see if your track has one)</li><li>The mod needs to be one of the 16 stated mods (<a href="http://trackmaniarpg.blogspot.com/2010/05/moonbase-mod-by-sol666-ra-mod-by.html">these</a> + <a href="http://trackmaniarpg.blogspot.com/2010/06/hawkger-presents-14-new-rpg-mods.html">these</a>)</li><li>A minimum of <strong>25</strong> blocks need to be driven backwards.</li><li>The track has to be minimum <strong>5</strong> minutes long</li><li>Submit the track before 16th July</li><li>All CP's must be respawnable (you can still have rings of course)</li><li>No blockmixing of CP's into eachother. Many servers will ban you if you drive through two CP's at the time, so don't do this! It might look very <a href="http://Anonymous.nitrolinken.net/tm/blog/tcontest1/bmcp1.jpg">beautiful</a>, but it will lead to <a href="http://Anonymous.nitrolinken.net/tm/blog/tcontest1/bmcp2.jpg">this</a></li><li>Don't submit beta's or unfinished tracks!</li></ul>
<span style="font-size:130%;">Judging system:</span>
After the 16th July every submitted track will get it's own thread in this <a href="http://www.trackmania-rpg.com/rpg-track-building-contest-2.html">subforum</a> for presentation. Users will be able to discuss the tracks publicly. Voting will take place secretly though, only admins on the forum will be able to see the votes. Every registered user except the participants in the contest will be able to vote (from 0-100 points). Results will be revealed on 30th July.
<span style="font-size:130%;">Track building resources:</span>
<strong>Guides:</strong>
<ul><li><a href="http://trackmaniarpg.blogspot.com/2009/10/mipmap-effect-texture-guide.html"></a><a href="http://trackmaniarpg.blogspot.com/2010/06/new-mapping-technology-blockmixing.html">Advanced blockmixing tutorials</a>
</li><li><a href="http://trackmaniarpg.blogspot.com/2009/09/rpg-trackbuilding-techniquesfeaturesres.html">RPG track building - techniques, features & resources</a></li><li><a href="http://trackmaniarpg.blogspot.com/2009/09/rpg-for-beginners-booster-drifting.html">RPG for beginners: booster drifting</a></li><li><a href="http://trackmaniarpg.blogspot.com/2009/08/guide-how-to-improve-your-rpg-track.html">How to improve your RPG track</a></li><li><a href="http://trackmaniarpg.blogspot.com/2010/03/mt-trigger-conditions-tutorial.html">MT trigger conditions tutorial</a></li><li><a href="http://trackmaniarpg.blogspot.com/2010/03/3d-models-conversion-tutorial-extending.html">3D models conversion tutorial - extending model sizes</a>
</li><li><a href="http://trackmaniarpg.blogspot.com/2009/08/how-to-add-auto-downloadable-mod-to.html">How to add an auto-downloadable mod to your track</a> (<a href="http://trackmaniarpg.blogspot.com/2009/06/comment-ajouter-un-mod-auto.html">also in French</a>)</li></ul>
<span style="font-weight: bold;">Mods:</span>
<ul><li><a href="http://trackmaniarpg.blogspot.com/2009/07/mods.html"></a><a href="http://trackmaniarpg.blogspot.com/2010/05/moonbase-mod-by-sol666-ra-mod-by.html">RPG mod contest submissions</a>
</li><li><a href="http://www.tmmod.info/?lang=en"></a><a href="http://trackmaniarpg.blogspot.com/2010/06/hawkger-presents-14-new-rpg-mods.html">HawkGer presents: 14 RPG mods</a>
</li></ul>
<hr />
<span style="font-size:130%;">Submitting your track:</span>
Upload your RPG to <a href="http://tmnforever.tm-exchange.com/">TMX</a>. Remember to include [RPG] somewhere in the TMX name. Please also link back to this article in your track description. Then post the TMX ID or the <strong>EXTERNAL</strong> link to your track in <a href="http://www.trackmania-rpg.com/rpg-track-building-contest-2.html">this thread</a> on the RPG Forum.
<a href="http://Anonymous.nitrolinken.net/tm/blog/tcontest1/RPG%20contest%20base.Challenge.Gbx"></a><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-2024624285918930436?l=trackmaniarpg.blogspot.com' alt='' /></div><p style='margin-top:10px;'><a class='externalURL' href='http://trackmaniarpg.blogspot.com/2010/06/rpg-track-building-contest-2.html'>wcf.feedposter.more</a>
After the success of the<a href="http://trackmaniarpg.blogspot.com/2009/11/rpg-track-building-contest.html"> first RPG track building contest</a> we are back with the second edition! Naturally, we have arranged to have a few alterations compared to the original contest to ensure that track builders are challenged with new and innovative concepts. We have also taken the <a href="http://trackmaniarpg.blogspot.com/2010/05/moonbase-mod-by-sol666-ra-mod-by.html">RPG mod contest submissions</a> and my <a href="http://trackmaniarpg.blogspot.com/2010/06/hawkger-presents-14-new-rpg-mods.html">recent mod creations</a> as an opportunity for a mod-guideline. Keep on reading to find out what it is all about :-)
<span style="font-size:130%;">The prizes are:</span>
<ol><li>40 000 coppers *</li><li>30 000 coppers *
</li><li>15 000 coppers *
</li><li>10 000 coppers</li><li>5000 coppers
</li></ol><span style="font-size:85%;">*In case coppers cannot be received, we will send a <a href="tmtp:///:generations-digitales">Generations Digitales</a> DVD</span>
<span style="font-size:130%;">How it works:</span>
This is an <strong>RPG</strong> track building contest, so we only accept tracks which qualifies as RPG's. The "definition" of an RPG track can be read under our "<a href="http://trackmaniarpg.blogspot.com/2008/08/introduction-to-rpg-tracks.html">RPG introduction</a>" page. RPG's are very diverse, so be creative.
This time the <strong><em>theme</em></strong> you will have to follow in order to qualify your track for the competition is 'backwards driving'. Meaning that you will have to build a section (or multiple sections) where the player is forced to drive backwards. This can be achieved through a trick in the MediaTracker which has not been used by any RPG yet (look below to see the video tutorial). A minimum of 25 blocks need to be driven backwards throughout the track. Once a block is touched by the car it counts as 1 block. Huge blocks (such as the arch's) also just count as one block. To give the driver a bit freedom to reposition himself, we allow a maximum forward speed of 40km/h in the backwards driving sections (trigger condition: speed > 40).
In addition, the second <strong><em>guideline</em></strong> is that we restrict the usage of mods to only the two <a href="http://trackmaniarpg.blogspot.com/2010/05/moonbase-mod-by-sol666-ra-mod-by.html">RPG mod contest submissions</a> and the <a href="http://trackmaniarpg.blogspot.com/2010/06/hawkger-presents-14-new-rpg-mods.html">14 RPG mods</a> HawkGer made; 16 mods in total to choose from. If your track does not have one of these mods assigned, it will be excluded from the competition. Small modifications to the mods are allowed. Hosting for these can be provided by HawkGer.
You can submit as many tracks as you like. You can also build duo tracks, but you only get one prize.
The deadline is 16th July. This is the last day you can submit your tracks for the competition.
In case there are any questions left on your part, you can post them here in this article or in<a href="http://www.trackmania-rpg.com/140-questions-filehosting.html"> this post</a> on the RPG Forum.
Here's the tutorial on how to force players into driving backwards:
<div class="cntr"><object height="480" width="800"><param name="movie" value="http://www.youtube.com/v/twPkjRGSyXw&hl=en&fs=1&color1=0xe1600f&color2=0xfebd01&hd=1"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/twPkjRGSyXw&hl=en&fs=1&color1=0x2a2a2a&color2=0xe2ded5&hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="480" width="800"></embed></object></div>
<span style="font-size:130%;">Rules</span>
<ul><li>You have to have an <a href="http://trackmaniarpg.blogspot.com/2009/08/how-to-add-auto-downloadable-mod-to.html">auto-downloadable mod</a> (use <a href="http://trackmaniarpg.blogspot.com/2010/05/gbxdump-application-to-extract.html">GBXDump</a> to see if your track has one)</li><li>The mod needs to be one of the 16 stated mods (<a href="http://trackmaniarpg.blogspot.com/2010/05/moonbase-mod-by-sol666-ra-mod-by.html">these</a> + <a href="http://trackmaniarpg.blogspot.com/2010/06/hawkger-presents-14-new-rpg-mods.html">these</a>)</li><li>A minimum of <strong>25</strong> blocks need to be driven backwards.</li><li>The track has to be minimum <strong>5</strong> minutes long</li><li>Submit the track before 16th July</li><li>All CP's must be respawnable (you can still have rings of course)</li><li>No blockmixing of CP's into eachother. Many servers will ban you if you drive through two CP's at the time, so don't do this! It might look very <a href="http://Anonymous.nitrolinken.net/tm/blog/tcontest1/bmcp1.jpg">beautiful</a>, but it will lead to <a href="http://Anonymous.nitrolinken.net/tm/blog/tcontest1/bmcp2.jpg">this</a></li><li>Don't submit beta's or unfinished tracks!</li></ul>
<span style="font-size:130%;">Judging system:</span>
After the 16th July every submitted track will get it's own thread in this <a href="http://www.trackmania-rpg.com/rpg-track-building-contest-2.html">subforum</a> for presentation. Users will be able to discuss the tracks publicly. Voting will take place secretly though, only admins on the forum will be able to see the votes. Every registered user except the participants in the contest will be able to vote (from 0-100 points). Results will be revealed on 30th July.
<span style="font-size:130%;">Track building resources:</span>
<strong>Guides:</strong>
<ul><li><a href="http://trackmaniarpg.blogspot.com/2009/10/mipmap-effect-texture-guide.html"></a><a href="http://trackmaniarpg.blogspot.com/2010/06/new-mapping-technology-blockmixing.html">Advanced blockmixing tutorials</a>
</li><li><a href="http://trackmaniarpg.blogspot.com/2009/09/rpg-trackbuilding-techniquesfeaturesres.html">RPG track building - techniques, features & resources</a></li><li><a href="http://trackmaniarpg.blogspot.com/2009/09/rpg-for-beginners-booster-drifting.html">RPG for beginners: booster drifting</a></li><li><a href="http://trackmaniarpg.blogspot.com/2009/08/guide-how-to-improve-your-rpg-track.html">How to improve your RPG track</a></li><li><a href="http://trackmaniarpg.blogspot.com/2010/03/mt-trigger-conditions-tutorial.html">MT trigger conditions tutorial</a></li><li><a href="http://trackmaniarpg.blogspot.com/2010/03/3d-models-conversion-tutorial-extending.html">3D models conversion tutorial - extending model sizes</a>
</li><li><a href="http://trackmaniarpg.blogspot.com/2009/08/how-to-add-auto-downloadable-mod-to.html">How to add an auto-downloadable mod to your track</a> (<a href="http://trackmaniarpg.blogspot.com/2009/06/comment-ajouter-un-mod-auto.html">also in French</a>)</li></ul>
<span style="font-weight: bold;">Mods:</span>
<ul><li><a href="http://trackmaniarpg.blogspot.com/2009/07/mods.html"></a><a href="http://trackmaniarpg.blogspot.com/2010/05/moonbase-mod-by-sol666-ra-mod-by.html">RPG mod contest submissions</a>
</li><li><a href="http://www.tmmod.info/?lang=en"></a><a href="http://trackmaniarpg.blogspot.com/2010/06/hawkger-presents-14-new-rpg-mods.html">HawkGer presents: 14 RPG mods</a>
</li></ul>
<hr />
<span style="font-size:130%;">Submitting your track:</span>
Upload your RPG to <a href="http://tmnforever.tm-exchange.com/">TMX</a>. Remember to include [RPG] somewhere in the TMX name. Please also link back to this article in your track description. Then post the TMX ID or the <strong>EXTERNAL</strong> link to your track in <a href="http://www.trackmania-rpg.com/rpg-track-building-contest-2.html">this thread</a> on the RPG Forum.
<a href="http://Anonymous.nitrolinken.net/tm/blog/tcontest1/RPG%20contest%20base.Challenge.Gbx"></a><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-2024624285918930436?l=trackmaniarpg.blogspot.com' alt='' /></div><p style='margin-top:10px;'><a class='externalURL' href='http://trackmaniarpg.blogspot.com/2010/06/rpg-track-building-contest-2.html'>wcf.feedposter.more</a>