First i apologize for the late replay, havnt time to replay earlier.
I know how to do specular maps, but i still have not came to their editing, those dots stoped me to move on haha.
Dose is right, i finaly removed dots

.
I fixed this by painting the normal texture with single color- 0080FF and alpha chanel with A0A0A0.
There are no more dots, but there is also no more height in StadiumWarpAuvent2N.
Better without normal, then with those uggly dots

.
I still can't figure out why just StadiumWarpAuvent2 have problem with this and not other textures, thats wierd.
By the way big thatnks guys for your help, I am really grateful for all the help i got here

.
I hope to finish track soon, and finaly release it.
edit: @Dose: i tried your clouds but they looks somehow unreal for me in game, they are moving too fast, wich affects shadows on the maps to move with unnatural speed.