heh...not much time. You need to copy the contents of the red channel, cut the red channel (have it all black), and then create an alpha channel where you paste the data into from the red channel. should work then
HawkGer wrote:God damn, why can't I edit my posts in this forum anymore... :huh:
Well anyway, I looked at your files and you seem to already have cut the red channel but didn't paste it into the alpha channel (of course I meant of the normal textures in my last post). So you probably have to start from the diffuse textures again. Or do you take the textures from the other mod anyway? Maybe resizing the textures yourself would be better....
Btw. half of the files in your mod really aren't needed. At least some of the normal/specular textures. If you look at most mods they will have a lot less files.
The plugin should work in 32 bit versions of Photoshop in Vista 64, but was not compiled for 64 bit versions.
For the normal map filter, I am told that xNormal has a version for CS 64 bit, but I have not tried it.
http://www.xnormal.net/1.aspx
Return to Modding / Graphics / 3D models / Sounds
Users browsing this forum: No registered users and 15 guests