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TM texture modding problem+screenshot

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TM texture modding problem+screenshot

Postby 3style » 13.09.2010, 20:03

Hi all. i have one problem. im making a stadium enviroment mod and everything is working good. i created diffuse, normal and specular maps and they are working good too but when i see the block in game its transparent so the texture is normal but i can see the other side of the block. pls help me.
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Postby Promaxer » 14.09.2010, 09:06

its transparent cause it has black colours i believe ?( :thumbsup:
[font='Impact, Compacta, Chicago, sans-serif'][/font]
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Postby 3style » 14.09.2010, 12:36

thanks. i try brigten the texture a bit :)
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Postby trunks_11 » 14.09.2010, 15:51

Ah i had sometime a probleme with black colour too :) TGE has this transparency at a lot places on my computer :pinch:
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Postby 3style » 14.09.2010, 19:36

ok i did it and all works right but now i have another problem. i dont see normal maps. i have all settings on max and have made normal maps following the tutorial at maniacreative. here is an screenshot
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Postby trunks_11 » 14.09.2010, 20:34

:S ===> ?( ?( ======> :huh:


I can
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Postby Igntul » 14.09.2010, 22:32

the first bug is an alpha bug, just delete the alpha channel and it's done... or save it dxt1
why cant you see normal maps, i dont know, i see them perfectly with pc3 high + FX effects, maybe you did not put the FX effects on?
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Postby 3style » 15.09.2010, 09:38

ok i try to do something with the textures because i see normal maps and i think i just did something wrong.
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Postby trunks_11 » 05.10.2010, 14:58

I have now the same probleme with my StadiumPlatformD.dds file. When i look on it, i ever look through it ... I deleted the alpha channel...
I tried DXT1 but it still doesn
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Postby HawkGer » 05.10.2010, 20:49

The pic you showed me doesn't have the same problem. In yours the normal mapping is just bugged, in 3style's first pic the diffuse was bugged.
heh...not much time. You need to copy the contents of the red channel, cut the red channel (have it all black), and then create an alpha channel where you paste the data into from the red channel. should work then
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