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Is it possible to make a cp counter with MT ?

PostPosted: 17.07.2011, 09:53
by N00BYZOR
Hi all :)

I need to make a cp counter in a new rpg track, but I really don't know how to make it.
I don't even know if it's possible to do it with MT.

Hope someone could help me....:)

Thx

PostPosted: 17.07.2011, 10:32
by eie
it's quite easy actually;
You make a trigger a different trigger at every checkpoint. At checkpoint #1, you make a text with "checkpoint 1", at checkpoint #2, you make a text with "checkpoint 2"... and so on.

You'll end up with a lot of triggers and MT blocks, but that's the only way it'll work =P

PostPosted: 17.07.2011, 11:47
by N00BYZOR
Yea I thinked to do what you said at first, but its not what I need...

I explain :

The new map I'm building is a new concept.
This is a map in which you can go anywhere you want.
It's not a single route to follow, but rather a walk.
There is only one respawnble cp (to respawn when you crash), and you have to find 5 rings hidden in the map.
There is not a single way to find each cp. So you can pass the 5 rings in any order you want.

So, I need a cp counter that increments when you pass a ring, but increments only one time per ring.

That's why I think it's pretty impossible to make it with MT...
But maybe you have an idea :whistling:

PostPosted: 17.07.2011, 12:31
by trunks_11
It is impossible with mt, but on servers you can see it with a cp counter, offline is it impossible

PostPosted: 17.07.2011, 13:17
by N00BYZOR
AH shit ! It's what I believed...
So...I'll do without it...
maybe someone will make an offline cp counter in the future^^

Thx though for the help :)