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TrackStudio
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Posted:
26.08.2010, 12:36
by tossha
Hi guys, i thing it would be good to have a separate thread for TS to discuss it.
There are some news on the
blog, read it.
I'll try to answer your questions here, if you have some.
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Posted:
26.08.2010, 14:40
by Shortz
cool tossha, can
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Posted:
26.08.2010, 16:45
by trunks_11
I hope all funktions from CE (i mean variations and making one block to another kind of block) are then in TS 1.0.
And i hope my bugs that i have with the version now (blocks transforme to rings :huh: :huh: :huh: and blocks aren
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Posted:
12.09.2010, 21:09
by tossha
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Posted:
13.09.2010, 07:49
by -|MfG|-Big Alâ„¢
Does TS works fine with real BIG RPG maps?
Performance? Errors?
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Posted:
13.09.2010, 11:47
by tossha
No errors, but fps is crap so far, i hope to fix it in further versions
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Posted:
13.09.2010, 13:21
by trunks_11
I am building a map 1/2 ready, it has 20k blocks right now and laaags -.- But its ok, when you build only at one point, with scrolling in it, you can
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Posted:
19.09.2010, 03:01
by tossha
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Posted:
19.09.2010, 07:19
by keso_rtv
omfg
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why to use ingame editor when u can build in ts?
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Posted:
19.09.2010, 08:35
by tossha
i really dunno xD
TS still doesn't have physics...
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Posted:
19.09.2010, 08:51
by MadeAnonymous
An error occurred while opening your track.
Yes, it is openable by CE...
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Posted:
19.09.2010, 14:35
by RisingSun
T.T i cannot open my tracks with TS but i can open my tracks with CE it says always ;
An error occurred while opening your track.
Make sure that ChallangeEdit can correctly open your track .
Plesase help me T.T
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Posted:
19.09.2010, 16:42
by MadeAnonymous
Tossha thinks the problem is with x64 systems.
I have a feature suggestion:
"output to TMX"..
makes text you can copy to the TMX description of the track.. for example: Blocks: X, Coppers: Y, etc: Z etc etc
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Posted:
20.09.2010, 00:28
by tossha
Yes tec, i thought about it, but it's not the thing I will do first of all. Actually i have maaany other ideas, but it takes time to embody them.
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Posted:
21.09.2010, 07:47
by Promaxer
For me TS has a problem, it opens fine
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. It makes me drive the screen in 3d and to change the blocks position, but when i save and open, trackmania goes down
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Posted:
21.09.2010, 12:27
by Igntul
results after many time testing:
crash only when i delete a block, or add a block with an image... what i mean? v2 = 128, even if i add it manyually -> tm crashes
thats every block where tm adds the blue\white\green image, where u can put your image then (not the citcuitborder)
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Posted:
28.09.2010, 19:34
by dope!
why doesnt it show the dirthill variations? there always a block with an "?" on it... every other block is shown without any problems..
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Posted:
29.09.2010, 14:24
by trunks_11
These blocks didn
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Posted:
29.09.2010, 16:00
by tossha
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Posted:
29.09.2010, 16:24
by trunks_11
I tried it, but the specify didn
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Posted:
30.09.2010, 15:23
by dope!
i putted all textures to the folder you said, and mostly all textures are shown, execpt the dirthill (which is my main wish ts could do xD) and the plattformborders..
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Posted:
01.10.2010, 15:45
by trunks_11
Wait a moment... How can i scroll in 1.0??? Everything works now, but its a bit slower than the older version... but how to scroll in the blocks?
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Posted:
01.10.2010, 15:54
by tossha
what do you mean by scroll? The blocklist?^^
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Posted:
01.10.2010, 16:00
by trunks_11
Y-E-S :rolleyes:
It would now be helpful when you say me how ^^
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Posted:
03.10.2010, 13:11
by trunks_11
Could you answer pls, tossha?