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TrackStudio

PostPosted: 26.08.2010, 12:36
by tossha
Hi guys, i thing it would be good to have a separate thread for TS to discuss it.

There are some news on the blog, read it.

I'll try to answer your questions here, if you have some.

PostPosted: 26.08.2010, 14:40
by Shortz
cool tossha, can

PostPosted: 26.08.2010, 16:45
by trunks_11
I hope all funktions from CE (i mean variations and making one block to another kind of block) are then in TS 1.0.

And i hope my bugs that i have with the version now (blocks transforme to rings :huh: :huh: :huh: and blocks aren

PostPosted: 12.09.2010, 21:09
by tossha
I've made a video overview of the full version, watch it :rolleyes:

PostPosted: 13.09.2010, 07:49
by -|MfG|-Big Alâ„¢
tossha wrote:I've made a video overview of the full version, watch it :rolleyes:

Does TS works fine with real BIG RPG maps?
Performance? Errors?

PostPosted: 13.09.2010, 11:47
by tossha
No errors, but fps is crap so far, i hope to fix it in further versions

PostPosted: 13.09.2010, 13:21
by trunks_11
I am building a map 1/2 ready, it has 20k blocks right now and laaags -.- But its ok, when you build only at one point, with scrolling in it, you can

PostPosted: 19.09.2010, 03:01
by tossha

PostPosted: 19.09.2010, 07:19
by keso_rtv
omfg :o why to use ingame editor when u can build in ts? :D

PostPosted: 19.09.2010, 08:35
by tossha
i really dunno xD
TS still doesn't have physics...

PostPosted: 19.09.2010, 08:51
by MadeAnonymous
An error occurred while opening your track.


Yes, it is openable by CE...

PostPosted: 19.09.2010, 14:35
by RisingSun
T.T i cannot open my tracks with TS but i can open my tracks with CE it says always ;

An error occurred while opening your track.

Make sure that ChallangeEdit can correctly open your track .

Plesase help me T.T

PostPosted: 19.09.2010, 16:42
by MadeAnonymous
Tossha thinks the problem is with x64 systems.


I have a feature suggestion:
"output to TMX"..

makes text you can copy to the TMX description of the track.. for example: Blocks: X, Coppers: Y, etc: Z etc etc

PostPosted: 20.09.2010, 00:28
by tossha
Yes tec, i thought about it, but it's not the thing I will do first of all. Actually i have maaany other ideas, but it takes time to embody them.

PostPosted: 21.09.2010, 07:47
by Promaxer
For me TS has a problem, it opens fine :). It makes me drive the screen in 3d and to change the blocks position, but when i save and open, trackmania goes down :(

PostPosted: 21.09.2010, 12:27
by Igntul
results after many time testing:

crash only when i delete a block, or add a block with an image... what i mean? v2 = 128, even if i add it manyually -> tm crashes
thats every block where tm adds the blue\white\green image, where u can put your image then (not the citcuitborder)

PostPosted: 28.09.2010, 19:34
by dope!
why doesnt it show the dirthill variations? there always a block with an "?" on it... every other block is shown without any problems..

PostPosted: 29.09.2010, 14:24
by trunks_11
These blocks didn

PostPosted: 29.09.2010, 16:00
by tossha

PostPosted: 29.09.2010, 16:24
by trunks_11
I tried it, but the specify didn

PostPosted: 30.09.2010, 15:23
by dope!
i putted all textures to the folder you said, and mostly all textures are shown, execpt the dirthill (which is my main wish ts could do xD) and the plattformborders..

PostPosted: 01.10.2010, 15:45
by trunks_11
Wait a moment... How can i scroll in 1.0??? Everything works now, but its a bit slower than the older version... but how to scroll in the blocks?

PostPosted: 01.10.2010, 15:54
by tossha
what do you mean by scroll? The blocklist?^^

PostPosted: 01.10.2010, 16:00
by trunks_11
Y-E-S :rolleyes:

It would now be helpful when you say me how ^^

PostPosted: 03.10.2010, 13:11
by trunks_11
Could you answer pls, tossha?